The Level Design team is also responsible for creating the open world Dungeons for World of Warcraft.
I helped to develop the visual style for the Underrot.
I worked along side Level Designer Will Harris who did the majority of the design. I helped out with 2 areas plus overall polish for the whole dungeon.
-As Level designers we are responsible for Zone layout and flow, Zone composition, creating individual Points of Interest, terrain sculpting and terrain texture painting, work with the Art Team to develop prop kits, architecture kits, use those pieces to build the zone, and work together on lighting and atmosphere to bring the world to life.
Underrot Level Design:
https://www.artstation.com/willharris
Underrot Environment Art:
Gus Schmidt
Marie Lazar
Underrot Prop and Dungeon Team